Created with love in 24 hours for the Game Maker's Toolkit 2022 Jam.

You’re told when to play but not what to play, so roll the dice, take a chance, and let your inner jazz cat out of its shed.

Just like real jazz, there are many right answers, but also many wrong ones. 

This is your once chance to play at the stankiest Jazz club in town. Become Jazz Legends, or get sent back to the shed.

You've assembled the finest musicians from the animal kingdom--the ban Slime--to back you up, but it's on you to provide the Jazz solo of the decade.

How to Play

  1. Works best in chrome.
  2. It takes a while to load, there's a lot of art.
  3. "Misty" is easier. "Giant Steps" might be impossible.
  4. Press one of highlighted keys on your keyboard as the fish cross the beam of light.
  5. Stick around after the song to see your score.

Bugs

  • Don't pick a song too quickly, if you start before it's loaded the game can crash.

Download

Download
Jazz Hero.app.zip 83 MB
Download
Jazz Hero.zip 80 MB

Comments

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As someone who used to play the piano, reminds me of how untalented I am at music, especially sight reading :'). Maybe playing on an actual piano keyboard would help. I like the concept though, and definitely love the artwork and background music. Nice one!

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As a pianist myself, I LOVE this concept. I'm in a sort of rut where I'm not improving as much nowadays, and I actually think this game would be the thing that would get me over that hump. In particular, the visual feedback of what mode/scale to use in the context of real songs like this is an incredibly valuable learning tool that I could see myself using as a practice aide.

I REALLY want to see you expand on this. Some initial suggestions:

  • MIDI integration (so you can use a real keyboard).
  • Visual feedback when right/wrong notes are hit.
  • Make note timing optional so players can focus on hitting the right notes intuitively.
  • Real chord/scale names to accompany the visual scale.
  • Ability to change tempo (lmao Giant Steps).

All in all, this has so much potential to be a real practice tool (in addition to it actually being fun and approachable, maybe even as a non-pianist). Fantastic job!

The game actually does use MIDI under the hood as its level description format, so we're not far from being able to support MIDI keyboard inputs.

Thanks for the feedback, these are all excellent points!